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Tuesday, February 24, 2015

The Journey So Far

Five strangers have come together, united by a recurring nightmare and a cryptic note from someone named Barris. Attacked in the night by would be assassins, and witnessing the burning effigy of their would-be host, the mysterious Oloren recognizes our heroes and rushes them off to safety.

Thokk, Dura, Rosco, Ohorric, and Davos are the decendants of Ancient heroes, tapped by the call of fate. The Children of Light, as they are known, are being hunted by an unknown foe. Oloren and Barris were the last members of the Order of the Initiative, a cabal whose orders are to guide the Lightbearers when the world needs them. The rest of the Initiative have been captured or vanished as the Seven Ancient Temples they were stationed at, have been overcome.

Oloren, now the last of his order, warns the heroes to flee the city. The murder of Barris has been pinned on our company, so Royal Guard and mercenary alike are scouring the city of Val'In.

Along the way to the windmill waypoint, Davos falls, triggering the next in the bloodline to be summoned to aid.

As cold winds rush over the country, a battle abrupts between the major warring forces of the lands: The Iron Union, the armies of Man, Elf, Dwarf, and the like, clash against The Dragonhood Alliance, comprised of goblins, orcs and other foul creatures.

Upon reaching Oloren's windmill, we are greeted by Tantilus. We find our host has been kidnapped into the dungeon-like cavern system, and the heroes embark down to find him. This basement of sorts served as Barris' personal studies when he took refuge in the windmill above. After rescuing Oloren, it has become apparent that Barris was corrupted and sought to kill the Children of Light on his own. He never expected them to find the ancient weapons passed down from the Angels of Shadow to fall into our heroes hands.

Emerging from the dungeon, a lone guard from Val'In approaches. Spared by the hand of Thokk, he witnessed Barris' betrayal and has come to offer his aid. He warns that a garrison of city troops is heading this way to capture the Lightbearers before the Dragonhood army does.

Oloren tells our heroes to make for Beorn's Forest Temple. By scouring the seven ancient sites of evil, they may find a clue to who is hunting them and for what purpose.

Oloroen and Tiberius enter the windmill. Only seconds later an Airship erupts forth, as if somehow inflating from within the old cobbled walls. The ship heads west to distract the Iron Union troops that have emerged on the horizon.

Beorn's Temple lay within vast wooded forests to the East.  The Lightbearers discover an abandoned town, overrun by ravenous thorn creatures, the animated dead, giant spiders, as if drawn there by some malevolent force. This uneasy aura manifests as the group meets a ragged stranger. Their apprehensive demeanor is not unfounded as Olhorric succumbs to the gaseous breath of a nesting young green dragon. After tending wounds and recouperating, an elf on the road appears and introduces himself as Ventorrick. The half brother of the now deceased Olhorric, he has been tasked with the same quest as his kin, and had been on the hunt after meeting Oloren some time ago.

Now, our heroes, our Children of Light, are approaching....

Beorn's Temple....


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